Collaborative 3D Animated Film Project
Deep Water Horizon
Nautilus Studio — fictional project identity
01 — Final Renders
Project Overview
Deep Water Horizon is a collaborative 3D animation project inspired by Jules Verne's Twenty Thousand Leagues Under the Seas.
Developed under the fictional identity of Nautilus Studio, the project involved extensive visual research, environment creation, asset modeling, texturing and scene optimization.
I was responsible for a substantial part of the 3D modeling and texturing, working on detailed environments and assets while contributing to scene optimization and some lighting.
Particular attention was given to efficient geometry, UV mapping, texture baking and the development of reusable procedural materials to balance visual quality with production constraints.
Software Used
My Contributions
- 3D Modeling
- Environment & Prop Creation
- Texturing
- Procedural Materials & Smart Materials
- UV Mapping
- High-to-Low-Poly Baking
- Geometry & Scene Optimization
- Look Development
- Lighting — Minor Contribution
02 — Environment Modeling
03 — Assets & Texturing
04 — Art Direction & Research
Project Identity Studies
05 — Production & Workflow
Modeling & Optimization
Assets and environments were created using Blender and Maya, with an emphasis on efficient geometry, optimized UV layouts and high-to-low-poly baking workflows.
Texturing & Materials
Procedural materials and smart materials were developed using Substance 3D Painter and Substance 3D Designer. Texture reuse, UV efficiency and material optimization were important parts of the production process.
Look Development & Environment
Extensive moodboards and visual references helped establish a coherent visual direction. Marmoset Toolbag was used for look development, while Unreal Engine was also part of the production workflow.
Version Control & Team Collaboration
Team collaboration was supported by Azure DevOps and GitHub, using version control and regular pull/push workflows to synchronize project files and coordinate development.
Jira and Trello were also used for task management, production tracking and team coordination throughout the project.
Nautilus Studio & Credits
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