ELIOTT ERTA
← 3D & CGI

Texturing / Look Development

Astronaut Suit

I textured the astronaut character in Substance 3D Painter and contributed to the suit modeling, with a focus on fabric, painted surfaces and wear.

Project Software

Substance 3D Painter & Substance 3D Designer
Textures and material maps
Maya & Arnold
Studio rendering
Unreal Engine 5 (Lumen)
Real-time film lighting and rendering
Adobe Photoshop & Adobe Illustrator
Logos and vector graphics
Blender & Marmoset Toolbag
Also used in the project

Look Development

Watch on YouTube ↗

Surface Details

Helmet surfaces and painted wear.
Fabric, straps and torso equipment.
Lower suit and boots.

Suit Components

Texture Breakdown

Full character texturing in Substance 3D Painter using a UDIM workflow, with 4K, 8-bit textures and a PBR Metallic/Roughness setup. The UV layout is distributed across multiple tiles to retain surface detail for the animated character.

UV workflow
UDIM
Textures
4K, 8-bit
Shading
PBR Metallic/Roughness
Mesh
56,555 faces
Six material sets.

Studio Views

Front and back views with a reference chart.

Film Context — The Martian

The suit appears in The Martian, a school film made by a team of four over one month. My contributions included environment and asset modeling, texturing, material-map generation, and lighting in Unreal Engine 5, with rendering using Lumen.

Watch on YouTube ↗

Film team

Eliott Erta · Dorian Gendre · Clément Charbonnier · Clément Chevallier

Next project

Crossbow Fan Art →