Texturing / Look Development
Astronaut Suit
I textured the astronaut character in Substance 3D Painter and contributed to the suit modeling, with a focus on fabric, painted surfaces and wear.
Project Software
- Substance 3D Painter & Substance 3D Designer
- Textures and material maps
- Maya & Arnold
- Studio rendering
- Unreal Engine 5 (Lumen)
- Real-time film lighting and rendering
- Adobe Photoshop & Adobe Illustrator
- Logos and vector graphics
- Blender & Marmoset Toolbag
- Also used in the project
Look Development
Surface Details
Suit Components
Texture Breakdown
Full character texturing in Substance 3D Painter using a UDIM workflow, with 4K, 8-bit textures and a PBR Metallic/Roughness setup. The UV layout is distributed across multiple tiles to retain surface detail for the animated character.
- UV workflow
- UDIM
- Textures
- 4K, 8-bit
- Shading
- PBR Metallic/Roughness
- Mesh
- 56,555 faces
Studio Views
Film Context — The Martian
The suit appears in The Martian, a school film made by a team of four over one month. My contributions included environment and asset modeling, texturing, material-map generation, and lighting in Unreal Engine 5, with rendering using Lumen.
Film team
Eliott Erta · Dorian Gendre · Clément Charbonnier · Clément Chevallier
Next project
Crossbow Fan Art →