Personal Project / Game Art / 3D Prop
Dying Light 2 Crossbow — Fan Art
Personal 3D prop inspired by the crossbow from Dying Light 2.
This project involved a complete modeling and texturing workflow, including low-poly, mid-poly and high-poly versions. High-poly detailing was developed in ZBrush, followed by texture baking in Marmoset Toolbag and material creation in Substance 3D Painter.
The final renders showcase the mid-poly presentation version, with a particular focus on surface wear, material definition and mechanical details.
Project Software
- Blender
- Modeling
- Maya
- Modeling
- ZBrush
- High-poly detailing / sculpting
- Marmoset Toolbag
- Baking
- Substance 3D Painter
- Materials / textures
- Photoshop
- Small logos, graphic elements and custom brushes
Next project
Unreal Engine Environments →